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V.01 // RECODING FEMININITY

PINK
CODING
CLUB

Hyper-technical education for the girls and non-binary icons who lead the culture. No compromises.

ENTER CLUB

The Real Icons campaign

Name: Claire Davison
Look: ABT Ballerina
Casting polaroid of Claire Davison
status:
unlocked
Focus: storytelling
vibe:
whimsical roots
notes:

- read all about her pilgrimage to discovering herself as an artist.

- from rediscovering her clown roots to creating whimsical designs on the web.

- a raw look into the pain, the breakthrough, and finding her true love.

Rachel

Rachel Chen - Founder of Pink Coding Club
xoxo,
R.C.

A BRIEF HISTORY OF GIRLY TECH

From misplaced stereotypes to genuine self-expression.

01 // 1990s
ROUGH START

PURPLE MOON & BRENDA LAUREL

The first major push to get girls on computers. While groundbreaking in recognizing a massive missing audience, early efforts often relied on narrow assumptions about what girls cared about—focusing heavily on gossip and social climb over creation.

02 // LATE 90s - 2000s
ROUGH START

Pink it and Shrink it

Tech hardware went pink, but software often fell into the "pink it and shrink it" trap. Danish company Pinkfloor created Powerbabe, a video game that aesthetics-wise was fun, but lacked real substance. Similar to Brenda's games, Powerbabe was about gossip and stereotypes. They even created an awful reality TV type gameshow surrounding it.

03 // 2000s - 2010s
TURNING POINT

CREATIVE PLAY

Online games on sites like Winx Club (Techna anyone?), Myscene, Barbie and online dress-up portals shifted the focus toward fashion as agency, customization, and world-building. Girls weren't just consumers; they were designing, styling, and navigating digital environments on their own terms.

04 // NOW
THE RECODE

PINK CODING CLUB

Taking the aesthetic joy of fashion, makeup, and design and reclaiming it as real engineering power. Code isn't just logic—it's the ultimate creative medium for modern storytelling.